Welcome back to another episode of
attempting to fit large, flying, mythical creatures into a 12 by 24
inch space. Yes today we will be talking dragons (not literally
becoming talking dragons – talking about them) as I look at the
Ugin and the Dragonlords playmat.
Brief:
Get Ugin and the five Dragons of Tarkir
Dragonlords onto a mat (thats clearly a band name which explains why
the colour scheme ends up very similar to the Blue Eyes Ultimatemat), the planeswalkers Sorin, Elspeth, and Sarkhan should be riding
Ugin.
Initial Thoughts:
Right off the bat there is an issue of
scale. If we make the walkers the central focus then theres not much
room left for the dragons, conversely with the dragons as the focus
the walkers will be end up being quite small. Best to keep this in
mind while working on the sketches.
Secondly if the walkers are riding Ugin
what does that mean? Do we draw him in a typical dragon flight pose
with them on his back? How will that affect his look since he's got
more of a humanoid body layout?
Thirdly how the heck am I going to get
all these wings on here and not end up obscuring more relevant
details?
Sketching:
A great deal of time was spent drawing
thumbnail sketches, trying out various layouts then narrowing down
the list of options. Quite early on I discard the idea of having all
the dragons flying along on some sort of sky background since then
everyone ends up tiny to get everything in. Next out goes the idea if
the walkers on Ugin's back, I don’t like focus and there are some
odd angles. For some reason I get inspiration from those WW2 American
recruitment posters Ugin Needs You! So now the walkers are going to
have to sit on his shoulders. He only has two and we are trying to
avoid the image being too symmetrical so one is slightly further away
from us that doesnt leave much space for three large people. Well
he's got a hand free theres an empty space in the lower right of the
image that could work.
I'm finally getting a better sense of
how I want these dragons personality’s to come across. Red / Black
wants to be zooming along so lets try and get some sense of speed
maybe a swooping motion. We have enough space available to have at
least one pair of wings in full view, what do you mean she has two
pairs?
Theres no way Blue / Black is going to
be exerting much energy if he doesn’t have to, anywhere on the
ground is fine.
They are dragons so there should
probably be some breath attacks somewhere. Red / Green seems the best
choice, fire and all that, also we want bulk and a sense of strength.
Theres a large space in the bottom right free which means...
We need to balance out the image so the
other bulky dragon has to go in the opposite top corner. Have a
breath attack to mirror the other? Perhaps though Red / Blacks wings
fill that role. Going to have to work the White / Green dragons pose
around Ugin's pointing finger though, perhaps landing? Reminder to
look up falconry.
Which leaves Blue / White. Keep it
flowing. Inquisitive, what do Planeswalkers taste like?
Final layout.
I'm going for something slightly
different this time since the wings and breath attack form a useful
box that draws your eye around the image BLACK. I mean there are
still going to be spirals in it, duh, but they aren't whats holding
the layout together the RED lines show a number of them but there are
vortices all over the image.
Ugin needs enough image space to have
room for not only his own great bulk but for walkers to hang on. I
decide to draw him being released from his cocoon since it means I
wont have to draw his legs. One of the weird things about Ugin, and
Bolas is that they have been depicted in art at a variety of scales
from slightly larger than human to towering monstrosities. If I'm
going to fit the Planeswalker's on him then Ugin's going to have to
be closer to the later and if thats the case we can making him look
bigger by placing our viewer lower in the image, as if we are looking
up at him, BLUE. Since Ugin is also the main focus of the image we
are going to have him as central as possible.
Hey look the GREEN lines show us
everyone more or less fits within the rule of thirds its almost like
I planed it that way. We are also trying to keep the dragons away
from the page edges, its not entirely been possible since there are
arms and wings going everywhere but for the most part their bodies
don’t touch the edges.
Walking Through The Air.
I scan the mats into the computer to do
most of these blog posts. As you can imagine an A4 scanner isn’t as
large as a mat so it involves combining six separate scans into a
cohesive whole. It also has the side effect of showing up the mats
underlying fabric structure which while interesting in its own right
does slightly distract from other details. The trade off of course is
that if I just photographed the mats I may not get all the details in
the first place. I think in the end it comes down to what your trying
to show and for me and this post it apparently means beards and fly
away hair.
In the above image we zoom right in to
look at the details on the walkers, keep in mind these are really
tiny details, in the face boxouts we are looking at areas somewhere
in the region of 1cm square so theres not a lot of room. The main
goal then is not to try and add as much detail as possible but to
draw something that implies what you want it to when viewed at from a
more natural distance.
Lets take Sorin's head as an example.
It's a blue square with a dark line that may imply cheekbones, a 'L'
shape that may be where the edge of the nose is, two dark ovals and a
slightly lighter splodge where the eyes are expected, and a thin
line that could be construed as a mouth. Its not really a head its a
series of marks but because of the way our brains lie to us thats
what we interpret it as. As an aside its always amusing to see who
Facebook thinks characters you have drawn are, its sort of nice as an
artist to know a computer at least thinks these marks on the page are
vaguely human shaped.
The box next to that is interesting
also since it shows how the fabric doesn’t always scan the same in
each section. Putting the whole image together tends to be easier if
you scan each section the same way up.
Whilst these areas are very small you
can still use light and dark to try and recreate certain effects. If
we draw little '>''s in a darker colour on Elspeth's armour it
gives the impression of scale mail. On the other hand the little
black bump on the side of Sarkhan's hand is probably just a tiny bit
more detail than we actually need, its meant to be his thumb but we
could probably expressed 'hand'-ness without it. Its all about
striking a balance, make sure to move between working close up and
looking at you image from a distance.
Finally since they are riding a large
once godlike dragon lets mess their hair up a bit to give more of a
sense of movement. Elspeth may or may not also be slightly concerned
about her armour melting. As she should, we are dealing with 'Ugin
and the Dragonlords' they know how to turn it up to 11.
Until next time... I want to make a
rock the dragon pun but the Dragonball mat was a few posts ago.