Showing posts with label Deadpool. Show all posts
Showing posts with label Deadpool. Show all posts
21 June 2016
Cardfight Vanguard: Double Sided Power Marker Tokens
Last time I mentioned we were going to take a look at digital art in this installment. I originally had another piece in mind however I think this is a more interesting story so today we are going to look at a set of six images that make up three double sided foil Cardfight Vanguard power level markers.
We will be exploring the concepts behind each pair and looking at how I took those concepts from initial sketch to final piece.
!. Setting the Scene.
Three foil tokens, double sided, with six unique pieces of art.
The three pairs will consist of:
Ichigo & Kenpachi (From the anime Bleach)
Deadpool & Judge Dredd
Nero & Dante (From Devil May Cry 4)
The Characters on the left will represent 5,000K and those on the right 10,000K.
It's, a lot of work to be honest. Not only do I have to create six images I have to develop a way of making two sided foil cards and sure it's just sticking two regular cards together but the important part is making sure they are the same size. We wont go into that today but like many of the challenges I'm set this one definitely resulted in a number of improvements to my process.
2. Whats the Story.
On top of all that I wasn’t just going to draw six characters with no thought of where they are or what they are doing. Each pair would be a story and the set as a whole would be tied together by an overarching theme.
And! Just to complicate things further each pair would use a separate art style but a not completely unrelated colour pallets.
As with many card game stories these are ones of power and conflict. Easy for people to quickly understand, which is good since I have two panels to explain everything. We aren't expecting to squeeze Shakespeare on here.
3. Ichigo vs Kenpachi.
This pair's conflict is a head on collision both combatants rushing towards the viewer and each other.
Ichigo's pose came quite quickly, I've drawn him before after all.
I'm going to be sketching all of these characters digitally, there will be no paper involved in this process. This has been made possible mainly due to finally finding a set of digital brushes that allow me to draw and paint as I would with their physical counterparts.
Here in the first image for example I'm using a pen brush, this pair of images will stay close to the anime style these characters come from so I figure I may as well start as I mean to go on. Its sketchy for sure but thats sort of the point and not having to scan anything in means I can rapidly move on to the second phase (making sure the character is actually 3D and sorting the proportions) and the third (blocking in the background)
The first colour pass is all airbrush brush. Not something I use much in the physical world but highly useful here for laying down large areas of colour and smooth gradients.
At this point the lighting is a bit generic and all over the place something to remember to fix later. We also need to draw more focus to the center of the image and come up with a way to tie the image into Kenpachi's.
The final piece takes everything we have done so far and refines it. The lines are slimmed down and have weight added and removed (see here for more on that) The light source moves behind the figure so all the highlights and shadows have to move also and all the rocks get lightning connecting them, a hint that something or someone is causing them to be sent in Ichigo's direction.
Originally the final image had the sunset in the background mirrored in the ocean but it looked rather like he was flying through space so I added a green tinted curve to the lower half suggesting the ground.
In contrast Kenpachi took much longer to pin down. Many sketches using everything from a pencil brush through to charcoal. It was always his sword that was the issue somehow it kept finding ways to escape the page. Like Ichigo the later stages of line-work use the pen brush, there are many types but the one I prefer works much like a cross between a fine-liner and an ink pen, good control with variable width and opacity.
This image was much more traditionally blocked in, flat and with few colours. The ground beginning to break up gives us our connection to the other image but there's going to be a lot of work needed with the airbrush to get from here to the final piece.
Like the other image the light is behind the character. But then it would be the ground has gone all explode'y (technical term) with lightning. I'm really happy with the way the skin turned out on this one the airbrush is very good at skin and by swapping between a very large broad brush and a thin detail one you can build up the image quite quickly. The last thing I did was go back and check my reference, a good thing too because I had almost forgotten the little diamonds and circles on his cloak. It can be the little details that solidify the final image.
4. Deadpool vs Judge Dredd
The Dredd vs Deadpool conflict is one of chaotic irreverence vs stoic order. Dredd looks down out of his image and towards the highway bellow from where Deadpool smiles back up at him, clearly having done something knowing it would wind Dredd up.
This time both sketches start with a blue pencil brush. The blue is a throwback to a time of analog animation but we tend to still use it as it makes it easier to tell original sketch from more finalised work in black. Both sketches are quite close to their final pieces too, not necessarily in terms on exact pose but at least in layout.
I'm going for a graphic novel / western comic style with these two so back comes the pen brush, this time slightly broader and more ink'y to fill in the blocks of black. The Dredd blocking in was essentially a redraw as you can see from the massive jump in detail. The best way to do this is to make the previous image transparent and use it as a guide, that way to can focus on the details.
As you can see there was originally a car in the Deadpool image I dropped it for two reasons. Firstly while the angles were right it was a little flat, it needed to be taller but then would have taken up far to much space. Secondly it distracts from the main image, the white lines on the ground tell us its a road so we may as well remove the car and have the blood splatter more dominant there.
When it came time to colouring once again the airbrush is the primary tool however once we have the initial colours in place I start using a series of pattern brushes to add textures. Deaadpool gets carbon fibre armour for example while I add brick, stone and metal layers to the areas of both images that seem most appropriate. At the same time a gradual process of upping the detail occurs until I'm happy with the results.
5. Nero vs Dante.
With this pair I was trying to capture them mid combo. Originally Dante would have been focused on the right attempting to shoot Nero down but I didn’t like the pose, it seemed odd that he was ignoring , over the course of the sketch it gradually evolved to be front facing and shooting both ways. This probably leaves it the weakest of the connecting stories but it does mean if Nero tries to attack from either side he's getting blasted. Nero's pose changed a bit too, in the end I wanted to have a nice C curve to the pose and the leg on the left was really disrupting that line of motion creating more of an X and a static pose.
Sketching starts out the same way as the previous pair but quickly moves away from lines in favor of a more artistic style. Usually both images would have been done in grey-scale first but for some reason I started in colour on Nero and just kept working that way. It's quicker, you just have to be more aware of you colour choices.
I'm using the finished cards here as the last images because these are the two that needed the most typography work and editing after their images were finished and for that I had to switch to another program where those edits could be made more easily.
Also here's a bonus image of the city background stage for both pieces.
You cant actually see it on the Nero piece, I pushed it right back to focus on the foreground, but the idea was there would be enough room for both of them to share it.
6. All and Nothing.
With foil being a hard effct to capture here's a quick video of the finished cards.
As for the link 'that ties them all together? Well I've mentioned it a few times already. Front-Back, Up-Down, Left-Right, yup they are all pairs of directions. Why? Well when your doing double sided cards any Easter eggs should be three dimensional right?
And that's all we have time for today, next time, well we'll see but it's likely to one sided.
26 May 2014
Judge Dredd Custom Playmat
Today we are going to look at what up until very recently was the latest comic book mat. More on why its now the second to last next time. Since I haven't talked about it in a while this time round I will be focusing on the early stages of production ie the bit with the pencils and lots of paper.
The brief this time around was to get Judge Dredd, Movie Bane, and Deadpool on the same mat with Dredd being the main focus. I've drawn Bane before so know where I stand there and as for the other two while I have a limited knowledge of both I'm going to have to put together reference material on both of them
That done we move onto thumbnail sketches. These give you a better idea of the possible layouts and any potential problems you may encounter later. They are also worth spending a little time on even if you think you know what the final peice will look like, you could surprise yourself and find you like another layout more.
On this sheet development goes anti clockwise from top left to end up quite close to the final layout in the top right. Theres no particular reason I worked it that way, its just how it worked out.
The first few things that doing the thumbnails made me realise however are that A. Dredd and Bane are both quite broad shouldered, and therefore likely to take up a large amount of space on the mat and B. That as much as I would like Dredd's gun to be on the right of the page for aesthetic reasons he's right handed so it needs to be on the left.
Both factors influenced the final design leading to Dredd posing as if charging forward letting me fit more of him on the diagonal axis while leaving enough room for Bane. Deadpool is relatively thin in comparison so he will have to squeeze in where he can.
The alternative obviously was to just draw the characters smaller and fit more of them in the image. However I have found that faces, especially the more realistic style ones tend to work best at a certain size on mats, if for example you were to put a large black area at the bottom of this design you would find the size of the faces to be quite similar to those in the Bataman and Avengers panel mats. Also unless your doing some sort of fight scene with dynamic movement how interesting are someones legs anyway?
Having decided what thumbnail we are going to work from its time to go full scale. You will likely note however there are a number of issues yet to be resolved primarily Bane's head is a bit too small making him look a bit like a Goomba from that live action super mario movie.
On the other hand Deadpool is near enough in a final state and Dredd mostly needs some nips and tucks or rotates and transforms in Photoshop terms. I don't, for example, currently like the tilt of his head, he needs to be a bit more symmetrical, and his gun hand probably isn't big enough since its meant to be out in front of him.
I'm still not entirely sure what to put on Deadpool's book at this point, with him it could be anything although if its something a bit 18+ I'm going to have to do some creative censoring which puts me off bothering to draw that sort of thing in the first place. In terms of Dredd's outfit its design is something of a collage of components I decided I liked the most from various iterations of Dredd, there are a number of helmet and badge styles for example. Which isn't surprising really when you think how long the comic has been running and the number of people who must have worked on it.
I'll skip over the editing on the computer and jump back into pencil work since all that really happened on my laptop was moving components around and resizing things. Afterwards the image was flipped and I worked from that to create a more final piece in pencil.
Usually to do so I would print out the altered image and work from that but with my printer out of action at the time I had to construct another solution. In this instance that solution was to connect an external monitor to my Mac and use it in a similar way to you would a light-box, using the image underneath as a guide to creating a much more detailed final piece. Hence the fact the final piece is made up of smaller components, sticking a A2 piece of paper over a monitor is a tad impractical.
Bane's head is the right size now and all the angles are a bit more sensible, Deadpool is still reading an empty book but I'm sure I'll come up with something soon. Its also worth remembering that that an A2 piece of paper isn't as wide as a Playmat, I still have a little room at the edges to play with.
The next step is to draw the design again this time on the mat itself, yeah its time consuming but each iteration brings in extra detail and weeds out more weird geometry.
As it happened i didn't figure out what the book would be until after I had done the background, which itself was another element that didn't get decided until i had the rest of the design on the mat. Once I had settled on the setting being Mega City One the notion that the book was a tourist guide was quite appealing, the only downside is that theres not a massive amount of reference material for the design of the city, I guess its not something the creators have ever been that bothered about, leaving it a bit abstract leaves you more options to make new stuff up.
Although if my map is anything to go by its probably not the best tourist destination in the world.
Next time more Bane and some super villain friends.
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