14 October 2016
Daenerys Targaryen and Dragons: Maureen Custom Game of Thrones Playmat Sketch Flowchart
Over on my Facebook page (Here) I recently released an image a day showing the process of coloring my latest mat. So since I've already covered that lets do something a bit different
How about showing how the final sketch came together, using the medium of flow charts and annotations.
Warning it's going to be a big image and you will likly have to zoom in.
There was much use of a lightbox involved in this process. Without it I dont know if i could have added this much detail so its a very useful tool to pick up if you dont have one.One of the modern thin LED ones I mean, the old fashioned ones could be a bit bulky to move.
One of the other neat things to come out of all this is I got a new logo out of it, the wonders of the design process!
That's all for today, see you next time.
29 August 2016
Refreshing a Custom Playmat: Persona 3 Nyx Mat
Chances to upgrade a piece of art don’t
come along that often. After all by the time anyone gets around to
even thinking about it your probably several hundred years dead. On
the other hand Playmats are art that has to withstand the rigors of
constant use, occasionally they may require a bit of a spruce up. Thats
going to be the topic of today's post as we take a look at what was
involved in refreshing the Persona 3 Nyx mat..
Four years in the breaking
It's been a while Persona 3 Nyx mat,
how've ya been? Bearing in mind I had no idea about sealing mats at
the time I think it's done well for 4 years of use. What we are
seeing is that the colours have faded slightly and there is
understandable wear around the edges, both from use and living loose
in a bag.
A tiny bit the worse for wear but overal you've done well soldier |
It's the black thats faded the most.
Which is interesting since usually its the paler colours that are the
first to go, must have been something to do with the fact I was using
two different mediums. That aside the most striking change is the
loss of that vibrant neon.
Here's a little secret though. This
image, the contrast has been pushed up to make the blacks darker and
the image easier to read, the original was never quite this dark in
the first place. Why push the contrast so much? Well you see at the
time I didn’t exactly have all that decent a camera and it helps to
offset the low resolution. That said with this refresh I'm hoping to
get the mat up to this level of colour at the very least. Think of it
as finally matching the original vision. First though we need to know
why the mat looks as it does not after four years.
Why do things fade? Well there are two
main reasons.
Reason one: Wear.
Want to see what a mat looks like
without its backing? Any mat thats is, even the printed type? Heres a
pic.
Best not to ask why I have the fabric of a mat and not the rubber under-layer. There was an experiment... |
Yup its essentially just a bit of
fabric, not a particularity thick piece of fabric either and yet one
that has to withstand all the card flicks, elbows, greasy fingers,
and rubbing from other objects in a bag that occur during a mat's
life. It would be like if you only had one tshirt, You wear it wash
it then put it on again, over and over for four years. What happens
to any images on it or the seams and edges?
Thats right Wear, Luckily unlike
clothes the rubber backing of a mat keeps it from falling apart we
still have to deal with wear to the image though.
Reason rwo: light.
The sun is trying to kill the colours.
Over time light breaks down the
pigments, less tiny pigment particles less colour on the human eyes
scale. This is more like a river carrying away the individual
particles ,with less of them left behind its impossible to be as
bright as before the river appeared.
On the plus side unless you leave your
mat on a windowsill while your not using it light is less of an
issue. Also gaming stores aren’t renowned for their sunroofs.
On this mat what we are seeing is
mainly a wear issue. I can feel the fabric isn’t as thick as it
used to be and there are more frayed fibres around the edges. One of
the things we will be looking to do near the end of the process is to
bulk the mat back up a bit.
Beyond that it's a straight re-colour.
Well it would be but I've come a long
way in four years, I think we can do better than that.
The reunification.
In this image I'm about halfway done
with the refresh.
There are a number of things that still need fixing. |
I've been removing as many Tangents as
I could find, we've covered this before but to recap. Tangents are
where lines meet and form shapes they shouldn’t and in doing so
they confuse the viewers eye. In this image for example the way the
bow, spear, and Nyx's dress interact caused some confusion
originally, at least I wasn’t happy with it at least. Theres still
a bit to do to work them apart but you can see the beginnings of the
refinement of each object and my atempt to move them apart..
Another thing we can do to improve
readability is make sure that dark edges are followed by light areas
and vice versa. There are a lot of very small details on this mat,
for example the gold spikes, and we can increase the crispness of
their edges without putting a black line around them if we use this
technique. I've also changed the lighting, on the original I use a
grey to shape the black clothes of the characters but if the moon is
the primary light source then doing so leads to confusion, where is
the light coming from to make their backs lighter than their sides?
Just fixing this makes the figures feel much more a part of the rest
of the image.
Finally I've begun darkening the edges
of the image in order to create an oval of darker colour. This pool
into witch we are drawn should help to keep the viewers eyes within
the bounds of the image where before with all the figures at the
edges it could be quite easy for the eye to wander out.
At this point I'm not sure if I want to
outline the everything or not.
0.3 to 0.8
I've outlined the everything.
I'm not sure which I prefer this or the top image. |
Had to in a way. Ceaser is all grey, at
some point near the edge of a surface your going to need to go darker
to create the outline and once you've done that then you start
thinking 'well lets just see what the guy next to him would look
like' and it's all a bit of a snowball from there.
What I didn’t want to do however were
boring lines that were all the same width, you know like I did the
first time around because I didn’t have four years more experience.
So keeping the Rarity mat in mind I set about outlining everything,
making sure to vary the pressure of my stroke. To make doubly sure I
went back and added even more thickness to certain areas I wanted it
to be really obvious. Then I got an even thicker brush and drew big
black lines around the characters.
But that was too much so I undid most
of it.
I'm glad I did add the line-work in the
end, not only does it make those areas that had lines originally more
dynamic but it really helps to make the character pop.
I've been talking about techniques to
sharpen the image for a bit now so I guess it's past time to mention
colour.
Colour me unsurprised.
In the original image the sky is
something of a teal, one I no longer have access to. This turns out
to be less of a problem than it seems since the moon is green after
all and as I boost it back up to its neon glory I'm naturally drawn
to blending out from there using greens rather than teals anyway.
I want to bring more of the blue from
the dress into the left of the image as the right is a bit heavy with
it so start to tint the greys with a blue shadow. Th blue Itself has
held up well over the years, theres no real surprise there its what
blue does. Still I want to add in some dynamism so work the dress up
to a darker shade and blend out to create folds in the fabric
In the same way I want more blue on the
left, the areas that were red and orange before are all now shades of
one colour to draw your eye from left to right. There's a nice curve
there I think it should be used. Equally the yellows are better
matched now, I really wanted to cut down a bit on the number of
colours involved, less can be more after all and if it helps
strengthen the overall image all the better.
I debated weather or not to add purple
clouds. It would have had a nice contrast to the green but theres no
taking that back, the sky isn’t really the focus anyway so had I
not liked it I would have been stuck with at best very dark green
clouds.
Just to add to the eeriness factor I've
left Nyx's face without shadows, clearly she can self illuminate
somehow – perhaps she is a nightlight. I also altered the smile
and reshaped the head. It wasn’t that far off before but you should
have been able to see more hair on the right and now she looks like
she's enjoying herself more.
Deepen the blacks on Nyx. For obvious
reasons we do the black last (hint we don’t want to be trying to
put yellow over it) lets also sort out the boot on the right not sure
what went wrong there but its not the same size as the one one the
left even if you cant see most of it. I could go darker with the
wings but as we have learned we want things in the background to not
be as bright/strong.
Bring in some green shadows and
highlights to tie the figures and the sky together and we are done.
Not quite the same style as before but possibly closer to the
original anime intent overall, especially on the humans.
Next up lets do something to keep this
mat going for even longer than four years.
CFC Free.
With the colouring done its tim for
detailing.
Not as in adding detail, more the
polishing a car up to make it look as good as it can.
Here that involves:
Trimming any glaringly obvious frays:
Being fabric we don’t want to go to crazy it might un-knot.
Painting the sides of the edges of the
mat: if it's green at the edge we don’t want to see white over the
lip.
And adding an undefined number of
layers of sealant.
This last point involves a spray so you
will want to do this outside in calm dry weather. Here I've gone with
a mat sealant, mat as in not gloss rather than specifically for
mat's. As I mentioned earlier I want to improve the mat's thickness
so it takes a fair few coats to bring it up to where I am happy with
it. Adding the sealant helps for three reasons. First it locks in the
colours, second it takes the wear before the mat itself and third a
decent sealing product will have some form of UV protection or be
lightfast in some way.
Basically it helps slow the process of
ageing.
For art that is, I advising against any
attempts to use it in any other way.
Once this is dry your done and ready to
once again take to the battlegrounds.
...
I just wish I had a blacklight, see one
of the ways I got the brightness back up was to use glow in UV
colours. It woulds be nice to know if the sealing process turned them
off or not.
Obviously thats a story for another
time, until then remember art isn’t ever a finished thing theres
always room for a refresh.
Although I'm not sure how I would feel
about someone else messing with my art 100 years form now.
22 August 2016
Update
Back to a more standard blog layout. The last two posts made it clear that the way the other template skewed the images was making things look unprofessional. On the plus side the new layout will load faster and it brings it more in line with my Tumblr page
If you prefer the old layout, check out altermidgard.wordpress.com which will be my main site going forward.
If you prefer the old layout, check out altermidgard.wordpress.com which will be my main site going forward.
3 August 2016
Narset Enlightened Master Alter
Much of the art that ends up on cards is cropped in some way. It might be to zoom the image in or adjust the focus of the image, or perhaps they just didn't like that tree.
Whatever the reason art that's been cropped makes extending a peice of art much easier, lost a tree? Paint it back in.
Narset isn't one of those pieces of art. The image fits the art box exactly and theres very little scenery around the edges to work with.
So instead of trying to force a background I've decided to add a magic spell effect. Theres a very nice spirally quality to this image and I wanted to emphasis it.
The spell has flecks of metallic in it too so when you move the card about it catches the light.
Whatever the reason art that's been cropped makes extending a peice of art much easier, lost a tree? Paint it back in.
Narset isn't one of those pieces of art. The image fits the art box exactly and theres very little scenery around the edges to work with.
So instead of trying to force a background I've decided to add a magic spell effect. Theres a very nice spirally quality to this image and I wanted to emphasis it.
The spell has flecks of metallic in it too so when you move the card about it catches the light.
28 July 2016
MTG Alter: Seige Rhino to LOTR Elephant
Here's a Siege Rhino who's got a bit lost and wandered into the LOTR universe.
She's also wearing an elephant disguise, like you do.
Yellows and Purples are notoriously difficult to match so I'm very pleased about how this one came out. I've been uing a wet pallet lately and thats helped a grest deal in colour mixing, it also gives greater control over paint thickness and preserve colous between sessions.
With hindsight I should have changed the logo into the eye of Sauron, at the time, focused on the art I didn't even see the text box.
Frodo and Sam are going to have a long walk with this new desert in the way.
She's also wearing an elephant disguise, like you do.
Yellows and Purples are notoriously difficult to match so I'm very pleased about how this one came out. I've been uing a wet pallet lately and thats helped a grest deal in colour mixing, it also gives greater control over paint thickness and preserve colous between sessions.
With hindsight I should have changed the logo into the eye of Sauron, at the time, focused on the art I didn't even see the text box.
Frodo and Sam are going to have a long walk with this new desert in the way.
21 June 2016
Cardfight Vanguard: Double Sided Power Marker Tokens
Last time I mentioned we were going to take a look at digital art in this installment. I originally had another piece in mind however I think this is a more interesting story so today we are going to look at a set of six images that make up three double sided foil Cardfight Vanguard power level markers.
We will be exploring the concepts behind each pair and looking at how I took those concepts from initial sketch to final piece.
!. Setting the Scene.
Three foil tokens, double sided, with six unique pieces of art.
The three pairs will consist of:
Ichigo & Kenpachi (From the anime Bleach)
Deadpool & Judge Dredd
Nero & Dante (From Devil May Cry 4)
The Characters on the left will represent 5,000K and those on the right 10,000K.
It's, a lot of work to be honest. Not only do I have to create six images I have to develop a way of making two sided foil cards and sure it's just sticking two regular cards together but the important part is making sure they are the same size. We wont go into that today but like many of the challenges I'm set this one definitely resulted in a number of improvements to my process.
2. Whats the Story.
On top of all that I wasn’t just going to draw six characters with no thought of where they are or what they are doing. Each pair would be a story and the set as a whole would be tied together by an overarching theme.
And! Just to complicate things further each pair would use a separate art style but a not completely unrelated colour pallets.
As with many card game stories these are ones of power and conflict. Easy for people to quickly understand, which is good since I have two panels to explain everything. We aren't expecting to squeeze Shakespeare on here.
3. Ichigo vs Kenpachi.
This pair's conflict is a head on collision both combatants rushing towards the viewer and each other.
Ichigo's pose came quite quickly, I've drawn him before after all.
I'm going to be sketching all of these characters digitally, there will be no paper involved in this process. This has been made possible mainly due to finally finding a set of digital brushes that allow me to draw and paint as I would with their physical counterparts.
Here in the first image for example I'm using a pen brush, this pair of images will stay close to the anime style these characters come from so I figure I may as well start as I mean to go on. Its sketchy for sure but thats sort of the point and not having to scan anything in means I can rapidly move on to the second phase (making sure the character is actually 3D and sorting the proportions) and the third (blocking in the background)
The first colour pass is all airbrush brush. Not something I use much in the physical world but highly useful here for laying down large areas of colour and smooth gradients.
At this point the lighting is a bit generic and all over the place something to remember to fix later. We also need to draw more focus to the center of the image and come up with a way to tie the image into Kenpachi's.
The final piece takes everything we have done so far and refines it. The lines are slimmed down and have weight added and removed (see here for more on that) The light source moves behind the figure so all the highlights and shadows have to move also and all the rocks get lightning connecting them, a hint that something or someone is causing them to be sent in Ichigo's direction.
Originally the final image had the sunset in the background mirrored in the ocean but it looked rather like he was flying through space so I added a green tinted curve to the lower half suggesting the ground.
In contrast Kenpachi took much longer to pin down. Many sketches using everything from a pencil brush through to charcoal. It was always his sword that was the issue somehow it kept finding ways to escape the page. Like Ichigo the later stages of line-work use the pen brush, there are many types but the one I prefer works much like a cross between a fine-liner and an ink pen, good control with variable width and opacity.
This image was much more traditionally blocked in, flat and with few colours. The ground beginning to break up gives us our connection to the other image but there's going to be a lot of work needed with the airbrush to get from here to the final piece.
Like the other image the light is behind the character. But then it would be the ground has gone all explode'y (technical term) with lightning. I'm really happy with the way the skin turned out on this one the airbrush is very good at skin and by swapping between a very large broad brush and a thin detail one you can build up the image quite quickly. The last thing I did was go back and check my reference, a good thing too because I had almost forgotten the little diamonds and circles on his cloak. It can be the little details that solidify the final image.
4. Deadpool vs Judge Dredd
The Dredd vs Deadpool conflict is one of chaotic irreverence vs stoic order. Dredd looks down out of his image and towards the highway bellow from where Deadpool smiles back up at him, clearly having done something knowing it would wind Dredd up.
This time both sketches start with a blue pencil brush. The blue is a throwback to a time of analog animation but we tend to still use it as it makes it easier to tell original sketch from more finalised work in black. Both sketches are quite close to their final pieces too, not necessarily in terms on exact pose but at least in layout.
I'm going for a graphic novel / western comic style with these two so back comes the pen brush, this time slightly broader and more ink'y to fill in the blocks of black. The Dredd blocking in was essentially a redraw as you can see from the massive jump in detail. The best way to do this is to make the previous image transparent and use it as a guide, that way to can focus on the details.
As you can see there was originally a car in the Deadpool image I dropped it for two reasons. Firstly while the angles were right it was a little flat, it needed to be taller but then would have taken up far to much space. Secondly it distracts from the main image, the white lines on the ground tell us its a road so we may as well remove the car and have the blood splatter more dominant there.
When it came time to colouring once again the airbrush is the primary tool however once we have the initial colours in place I start using a series of pattern brushes to add textures. Deaadpool gets carbon fibre armour for example while I add brick, stone and metal layers to the areas of both images that seem most appropriate. At the same time a gradual process of upping the detail occurs until I'm happy with the results.
5. Nero vs Dante.
With this pair I was trying to capture them mid combo. Originally Dante would have been focused on the right attempting to shoot Nero down but I didn’t like the pose, it seemed odd that he was ignoring , over the course of the sketch it gradually evolved to be front facing and shooting both ways. This probably leaves it the weakest of the connecting stories but it does mean if Nero tries to attack from either side he's getting blasted. Nero's pose changed a bit too, in the end I wanted to have a nice C curve to the pose and the leg on the left was really disrupting that line of motion creating more of an X and a static pose.
Sketching starts out the same way as the previous pair but quickly moves away from lines in favor of a more artistic style. Usually both images would have been done in grey-scale first but for some reason I started in colour on Nero and just kept working that way. It's quicker, you just have to be more aware of you colour choices.
I'm using the finished cards here as the last images because these are the two that needed the most typography work and editing after their images were finished and for that I had to switch to another program where those edits could be made more easily.
Also here's a bonus image of the city background stage for both pieces.
You cant actually see it on the Nero piece, I pushed it right back to focus on the foreground, but the idea was there would be enough room for both of them to share it.
6. All and Nothing.
With foil being a hard effct to capture here's a quick video of the finished cards.
As for the link 'that ties them all together? Well I've mentioned it a few times already. Front-Back, Up-Down, Left-Right, yup they are all pairs of directions. Why? Well when your doing double sided cards any Easter eggs should be three dimensional right?
And that's all we have time for today, next time, well we'll see but it's likely to one sided.
16 May 2016
Jiraiya Custom Playmat / Colouring Line Work
Last time we focused on line art and a number of ways to make your lines more dynamic and interesting. We continue where we left off, with the lines set out on the mat itself and ready for what we are going to be talking about today, how best to go about colouring.
…
But first, a slight rewind.
Before we dive into colouring I just want to mention our starting point this time around. This image should have been the final sketch before moving onto the mat proper, it's the one I sent to the person who asked for the mat at least, all the elements are there but after moving from pencil to pen the fact the proportions of the body are all over the place was bothering me. A large stack of revisions later and Jiraiya is looking more human, more 3D, and ready for prime time.
There are many ways to check to see if your design looks right, from mirroring and flipping to changing the media your working in. It's best to figure that out before laying the lines out on the mat though, since theres no going back after you have.
Which is one of the reasons I tend to leave any lines until last. Something that may have happened this time had I not done the Rarity mat just beforehand.
…
Line and colour don’t mix
That heading is misleading, lines and colours do mix thats sort of the problem and another reason I tend to leave lines until last.When we do decide to start with the lines we have to understand how the two are going to interact or find ourselves having to waste time redrawing the lines at the end.
If your anything like me your going to be using Fine-liners for the lines. Brushes are great for large areas of colour but for complex designs or small details you want control and crisp spread free edges. There are plenty of options for this phase, sharpies will do the job if that's all you have access to but I prefer to have access to a verity of nib sizes so use something more specialised.
The main thing to make sure of is that whatever you use is going to have some resistance to water and wear, a players palms resting on the mat is a good example of both.
What you wont be able to do is find something that resists water and the colours we tend to use. Sharpies for example will resist water but not wear or other sharpies.
We still need to know how the colours are going to interact with the lines so heres a handy picture.
Different colours have different quantities of pigment.
The light colours: Yellows, Pastels, etc,
Have the least pigment so if you brush them over a line they are the least likely to cause it to fade or spread. That doesn’t mean you get a free pass yes you can be less careful but press too hard or build up too many layers and not only will the line spread it will be really obvious and is the hardest to fix.
The Mid colours: Most Reds, Orange, Greens.
With more pigment comes greater risk one pass could be enough to cause spread and it could be quite a distance, worse these colours are still light enough that its going get noticed.
The Dark colours: Blues, Purples, Black, some dark Greens.
Spread becomes less of an issue as you get darker as your not going to see it. That doesn’t mean you can relax though since these colours introduce a new problem, Fade. If anything Fade is worse than spread since you can hide that with darker colours, Fade on the other hand is essentially the colours removing the lines you spent all that time on earlier sure we can go over them again but with care we shouldn’t have to.
The other issue should be obvious, if we are using black next to a black line we probably don’t need the line in the first place, or if we do, we need to make sure there is a gap between the two.
Which leads neatly on to the next section how do we do that? And more importantly avoid Spread and Fade in general?
…
It helps to have good eyes and a steady hand, or a magnifying glass and patience.
Here's a look at an early stage of colouring. While technically an anime inspired mat Jiraiya's design is inspired by kabuki and I'm quite interested in getting a more traditional Japanese art style into this piece. I didn’t take it quite that far in the end but after looking at the legs and red areas I did decide I preferred gradients over flat shading.
Anyway your here for tips to avoid damaging the liens so moving on. You can see in this image the green areas currently leave a slight gap between themselves and any nearby lines. We know this light green wont Fade or Spread the liens that much but when we are blocking the design in quickly we don’t want to take any chances especially around those thin lines.
The red on the other hand runs right up to lines. Here I have figured this material isn’t going to change much over the course of colouring so have spent the extra time getting it to a more finished state. You can colour as you like at the center of the space but as you approach the edges your going to want to use the way the red spreads to your advantage, you don’t need to go up to the line to get the colour there it just takes some practice to judge the distances.
Even so you can still see how reds tend to cause Spread in the corners with the most black ink. Luckily the corners are probably the places you want darker reds anyway but we will have to do a bit of a cleanup later.
…
Using the enemy to your advantage.
While we want to avoid the lines spreading or fading there are some times you are going to decide you no longer want a line where it is. Thats a bit of a problem when you want them to be permanent but there are a few things we can do if we need to.
We have seen the first way to remove the line already. Just cover it with a similar colour and it will go away. Ok now you have a large black splotch rather than a line but at least its gone and if you have planned it right the splotch looks natural where it is perhaps its part of a shadow. (you can see I have used this method to reshape the lower body of the large red frog)
But what if it doesn’t look right?
The next method takes things more scientifically, we want to use the buildup of pigment to fade the line but we also need to know how lighter colours can sometimes overwrite darker ones. In this example we cover the line with a deep blue until its faded enough to no longer be visible then use a lighter blue to cover that. We can do this because the lighter blues tend to have as much pigment as the darker ones. They wont erase lines but they will erase darker blues (which is why its easier to blend from light to dark blue than the other way) With a lighter blue in place next we can blend into other colours we have to be a bit careful it doesn’t all go muddy brown but if we really need to change things this way will do the job.
Next time a look at digital design, until then try an stay inside the lines.
2 May 2016
MLP Rarity Custom Playmat
The one thing I said I wouldn't do right at the beginning of all this was to make black and white mats. At the time I perceived it as a way to set myself apart from everyone else, a commitment to always do full colour.
So what do you do when someone asks if ou can just do the lines for them because they want to colour it themselves?
Like they say, rules are meant to be broken, and sometimes doing the thing you said you wouldn't can improve then things you said you would.
I'll be going into more detail about that next time. Today since the opportunity present its itself I'm going to go over the basics of working with lines, mostly simple steps you can take to make an image more dynamic, like last time the majority of this post will be explained through images.
...
Funny how discussing lines has led to a lack of colour in this post.
As an aside you may wonder why I went with this style over the previous one. There are two reasons. The first being that as a mat based on cartoon horses I'm aiming for a certain flatness from the style and secondly while the light source as I imagine it is in the background dead center thats not necessarily how the person coloring it is going to perceive things.
Also the vanishing point is somewhere way off the page to get the diamonds to look right so there's that.
At the office once we were set against one another to imitate someone who was no longer there's style. No one won, we pick up quirks as we steal techniques and work towards our own style you can get close but I guess to an art director the differences are glaring.
The fact I was a programmer at the time probably didn't help my chances.
0.05's are actually thinner than the mat material threads or near enough, you have to be careful because the texture is going to throw the neat lines your trying to draw off.
next time we move from the basics to how being forced to take the path untraveled helped with the next mat. No more horses for now, no next time its all about coloring frogs.
Until then, I wonder how all these images affect google hits.
11 April 2016
Winged Kuriboh LVL10 Custom Playmat
It's rare that someone comes to me knowing exactly what they want, today's mat is one of those rare cases. Text this week is going to focus on expanding on ideas covered in the images.
...
(Conversation shortened and dramatized for added drama)
'I want that one.'
They were looking up at where the Majora's Mask Mat hung from the ceiling but that's not exactly what they meant.
'That design, but with Winged Kariboh LVL10 on this side.' They waved in the general direction of Link and the tree I waited, it seemed best to let them finish.
'Then over here Winged Kuriboh's going into lighting and Kuribandit's coming out.' They looked up at me expectantly I had to ask for more detail. This wasn't your typical briefing.
I managed to get a more detailed description. They liked the design of the Majora mat so it seemed only natural to them that they should be able to get the same design but with other characters. Well I wasn't going to say no to a challenge even if it wasn't something I had ver though about doing before, the first step would be to look at the characters I had to work with and see how they matched up with elements of the Majora mat.
The main question was how big to make LVL10. The size I settled on flips the weigh of the image keeping the underlying design but mixing things up so it's not just a carbon copy and also means that there's going to be a guaranteed level of detail even if we do loose one wing off the page.
Another question is how small can I make the other characters Ive got to tray and get eyes on all these puffballs.
With the initial sketch sorted its onto digital colouring, something I've been doing more of lately since it clears up things like where the light source is before I get started on the mat propper.
Like last times My Little Pony Mat this mat sees me trying to implement things we all know at an instinctive level but that can be hard translate into art without someone actually explaining it to you. Here I wanted to make sure the sea faded into the distance. It's funny how the sea ended up being a very similar colour to the hill in the Majora mat, I hadn't meant to make that connection it was just the way things developed.
With the colour sketch sorted it'd a skip ahead to the final mat.
If you look back at the Blue Eyes Ultamate Kariboh Mat and compare to this it's very obvious how far I've come in terms of both coloring and drawing small characters. Turns out that hair is one of the easiest things to get right this way. Even more helpfully it works just as well at small scales as large so you can get a lot of detail in without relying on outlining the image.
The tree got transplanted to the other side of the mat. it was apparently an important element to keep and while it would have looked odd growing out of the water it serves quite well at joining the top and the bottom of the image together on the left side. I wouldn't have kept it but again they were very clear on what they wanted and I do like the way it ended up
An interesting question is: Had I not had such specific instructions how different would the design have been? It's possible I would have done something that was more of a callback to the Blue Eyes Mat. There were also a number of early sketches that focused on a more aggressive pose for LVL10, we could have seen something more flight orientated.
Next time I look at something a bit rare, until then remember new designs can come out of existing ideas.
29 January 2016
Vaporeon Friendship is Magic Custom Playmat: A Look at Depth of Feild
Today I'm going to look at the Vaporeon Friendship is Magic Playmat and talk a bit about something I seem to have managed to avoid having to use on most of mat mats, depth of field.
Field zero:
The mat came out of nowhere and initially I was slightly sceptical, what was I going to do with a set of instructions like these?
Main focus Vaporeon – Ok fair enough, I can do Pokemon mats.. Vaporeon
My Little Pony characters – Um, not where I was expecting this to go but ok.
Rainbows – I don’t think the weather conditions have ever been a requirement before.
Unicorns - ???
Pink, lots of it – I'm sensing a pattern here.
Its a present for someone under 10 – That explains a lot, ok so if it wasn’t obvious from the fact its a Pokemon mat lets keep things family friendly.
In my head I was drawing a blank, Vaporeon was there smiling at me but what were the ponies doing and how do you fit a load of rainbows in?
Rainbows, rainbows... well I can't just have them appearing for no reason so how do they appear in real life? Rain obviously, and waterfalls, well Vaporeon is a water type so... hot springs episode?
Ok lets do this.
Field one:
We will start things off just after drawing the final design onto the mat. In terms of the colour scheme I'm initially thinking pastels so lets start lightly shading the areas that are definitely going to be in shadow.
I've been doing much research lastly and one of the things I noticed was that I seem to have gotten away with not having to do much in the way of depth in my mats, especially the older ones or those with patterned backgrounds. While it wasn’t one of their requirements I have added:
Attempt to create a sense of depth.
To the list of project requirements. I'm going to do about that in two major ways the first comes at the design stage and explains the pink grid over this image.
The first thing we need to work out is were the horizon is, for the sake of simplicity lets say its the red horizontal line at the center of the picture but it could be at any height, if it was one of the lower red lines the it would seem like we were looking down at the scene conversely the higher the horizon the more it will seem like we are looking up. I would say the real horizon in the image is about where the shortest line just above the central one is we are almost looking straight on but not quite.
Next you want to find the vanishing point. It will be somewhere on the horizon the point in the image where all the diagonal lines converge. In this example its dead center but the actual images vanishing point is up slightly and to the left.
With those two things figured out you go about filling the scene, if you want an object to be closer to the observer make it big say Vaporeon herself since she is the main subject. Need to make it look like something is distant make a bunch of them getting progressively smaller as they get nearer the vanishing point, there are three sizes of tree in this image the large foreground blue ones the medium mid-ground orange ones and all the tiny ones in the background. This is how we trick the brain into thinking the objects in the image exist at different distances when really its all just a bunch of lines.
Field Two:
It's not just scale the brain uses to work out distance it also relies on the intensity of the colours.
What would you say was closest to us in this image? The tree on the left and flowers on the right most likely. On the other hand the brain expects the stuff in the distance to be lighter more washed out or hazy.
Which is somewhat convenient for game developers when you think about it, imagine if they couldn’t get away with lowering the level of detail and texture quality as the distance from the player increased.
If your eyes are really good you might even notice that I'm halfway through colouring the image and have already drawn in everyones eyes. If I'm going to colour the image like this example though the pastel idea is somewhat out the window, but then I don’t really like leaving white space anyway.
Field Three:
Initially the blue trees all had quite stark white highlights but I'm gradually replacing them with light blues since the the closest objects should have the highest amount of colour in them anyway.
The trees aren’t just the foreground they also serve as a boarder one I have extended across the top of the image using a darker sky colour. The end goal being to give the impression of a tunnel or the sense your being draw inwards, we don’t want the eye escaping
Unconvinced by the blue of the sky it;s likely the next thing to be axed, well we do need more pink in the image after all. I've even managed to sneak a unicorn in, which may be surplus to requirements with two of the pony’s covering that base
The only thing that could sink this depth experiment at this point is twilight, she was fine in the sketch but no with the lake fully defined if I draw the water up to her chin its going to look like she’s at the same distance as the trees behind her, if I don’t I have to find something to so with her arms.
Finally for this section this may be a post about depth but that doesn’t mean there aren't spirals in this image, at least two major ones but I'll leave you to find them for yourselves.
Field Four:
Making the sky more dynamic had the added benefit of letting the mountains be slightly darker. Which in turn meant the waterfalls had to be filled in more, to be honest I think its better as it lets the white water around the rocks pop more, after that naturally the rainbows have to get brighter and one thing leads to another and you have a cascade of colour intensity upgrades radiating out across the image.
This has shrunk the space slightly, since the back of the image now seems smaller to us but I'll trade that for more detail and a more vibrant image since we didn’t lose the sense of depth,
The Twilight conundrum in the end was an easy fix I just added a rubber ring. Ok she might have a bit of an issue getting it off but it gives her something to be doing with her pose that the initial sketch didn’t have.
The finishing touch was to make sure Vaporeon didn’t end up looking evil, a concern that had raised its head after revealing the initial sketch. All early evee's have this issue its to do with the fact they don’t have whites of the eye. To avoid the issue I’ve increased the size of the eyes to give a sense of youth and also tried to blend in purples and greens to give them more depth. To really make sure I added massive highlights and flowers, perhaps all the pink was getting to me.
So I think thats about it for today, theres more to talk about but best to keep them for other posts, I think I met the goals I set out for this project, I definitely learner a lot along the way so hopefully going forward you will see more focus on depth.
Next time lightning strikes.
Until then it's more of a mauve.
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