16 May 2016

Jiraiya Custom Playmat / Colouring Line Work

Last time we focused on line art and a number of ways to make your lines more dynamic and interesting. We continue where we left off, with the lines set out on the mat itself and ready for what we are going to be talking about today, how best to go about colouring.
But first, a slight rewind.

Before we dive into colouring I just want to mention our starting point this time around. This image should have been the final sketch before moving onto the mat proper, it's the one I sent to the person who asked for the mat at least, all the elements are there but after moving from pencil to pen the fact the proportions of the body are all over the place was bothering me. A large stack of revisions later and Jiraiya is looking more human, more 3D, and ready for prime time.


There are many ways to check to see if your design looks right, from mirroring and flipping to changing the media your working in. It's best to figure that out before laying the lines out on the mat though, since theres no going back after you have.

Which is one of the reasons I tend to leave any lines until last. Something that may have happened this time had I not done the Rarity mat just beforehand.
Line and colour don’t mix

That heading is misleading, lines and colours do mix thats sort of the problem and another reason I tend to leave lines until last.When we do decide to start with the lines we have to understand how the two are going to interact or find ourselves having to waste time redrawing the lines at the end.

If your anything like me your going to be using Fine-liners for the lines. Brushes are great for large areas of colour but for complex designs or small details you want control and crisp spread free edges. There are plenty of options for this phase, sharpies will do the job if that's all you have access to but I prefer to have access to a verity of nib sizes so use something more specialised.

The main thing to make sure of is that whatever you use is going to have some resistance to water and wear, a players palms resting on the mat is a good example of both.

What you wont be able to do is find something that resists water and the colours we tend to use. Sharpies for example will resist water but not wear or other sharpies.

We still need to know how the colours are going to interact with the lines so heres a handy picture.


Different colours have different quantities of pigment.

The light colours: Yellows, Pastels, etc,
Have the least pigment so if you brush them over a line they are the least likely to cause it to fade or spread. That doesn’t mean you get a free pass yes you can be less careful but press too hard or build up too many layers and not only will the line spread it will be really obvious and is the hardest to fix.

The Mid colours: Most Reds, Orange, Greens.
With more pigment comes greater risk one pass could be enough to cause spread and it could be quite a distance, worse these colours are still light enough that its going get noticed.

The Dark colours: Blues, Purples, Black, some dark Greens.
Spread becomes less of an issue as you get darker as your not going to see it. That doesn’t mean you can relax though since these colours introduce a new problem, Fade. If anything Fade is worse than spread since you can hide that with darker colours, Fade on the other hand is essentially the colours removing the lines you spent all that time on earlier sure we can go over them again but with care we shouldn’t have to.

The other issue should be obvious, if we are using black next to a black line we probably don’t need the line in the first place, or if we do, we need to make sure there is a gap between the two.

Which leads neatly on to the next section how do we do that? And more importantly avoid Spread and Fade in general?

It helps to have good eyes and a steady hand, or a magnifying glass and patience.


Here's a look at an early stage of colouring. While technically an anime inspired mat Jiraiya's design is inspired by kabuki and I'm quite interested in getting a more traditional Japanese art style into this piece. I didn’t take it quite that far in the end but after looking at the legs and red areas I did decide I preferred gradients over flat shading.

Anyway your here for tips to avoid damaging the liens so moving on. You can see in this image the green areas currently leave a slight gap between themselves and any nearby lines. We know this light green wont Fade or Spread the liens that much but when we are blocking the design in quickly we don’t want to take any chances especially around those thin lines.

The red on the other hand runs right up to lines. Here I have figured this material isn’t going to change much over the course of colouring so have spent the extra time getting it to a more finished state. You can colour as you like at the center of the space but as you approach the edges your going to want to use the way the red spreads to your advantage, you don’t need to go up to the line to get the colour there it just takes some practice to judge the distances.

Even so you can still see how reds tend to cause Spread in the corners with the most black ink. Luckily the corners are probably the places you want darker reds anyway but we will have to do a bit of a cleanup later.

Using the enemy to your advantage.

While we want to avoid the lines spreading or fading there are some times you are going to decide you no longer want a line where it is. Thats a bit of a problem when you want them to be permanent but there are a few things we can do if we need to.

We have seen the first way to remove the line already. Just cover it with a similar colour and it will go away. Ok now you have a large black splotch rather than a line but at least its gone and if you have planned it right the splotch looks natural where it is perhaps its part of a shadow. (you can see I have used this method to reshape the lower body of the large red frog)

But what if it doesn’t look right?

The next method takes things more scientifically, we want to use the buildup of pigment to fade the line but we also need to know how lighter colours can sometimes overwrite darker ones. In this example we cover the line with a deep blue until its faded enough to no longer be visible then use a lighter blue to cover that. We can do this because the lighter blues tend to have as much pigment as the darker ones. They wont erase lines but they will erase darker blues (which is why its easier to blend from light to dark blue than the other way) With a lighter blue in place next we can blend into other colours we have to be a bit careful it doesn’t all go muddy brown but if we really need to change things this way will do the job.

Next time a look at digital design, until then try an stay inside the lines. 


2 May 2016

MLP Rarity Custom Playmat


The one thing I said I wouldn't do right at the beginning of all this was to make black and white mats. At the time I perceived it as a way to set myself apart from everyone else, a commitment to always do full colour.

So what do you do when someone asks if ou can just do the lines for them because they want to colour it themselves?

Like they say, rules are meant to be broken, and sometimes doing the thing you said you wouldn't can improve then things you said you would. 

I'll be going into more detail about that next time. Today since the opportunity present its itself I'm going to go over the basics of working with lines, mostly simple steps you can take to make an image more dynamic, like last time the majority of this post will be explained through images.

...


Funny how discussing lines has led to a lack of colour in this post.


As an aside you may wonder why I went with this style over the previous one. There are two reasons. The first being that as a mat based on cartoon horses I'm aiming for a certain flatness from the style and secondly while the light source as I imagine it is in the background dead center thats not necessarily how the person coloring it is going to perceive things.

Also the vanishing point is somewhere way off the page to get the diamonds to look right so there's that.


At the office once we were set against one another to imitate someone who was no longer there's style. No one won, we pick up quirks as we steal techniques and work towards our own style you can get close but I guess to an art director the differences are glaring.

The fact I was a programmer at the time  probably didn't help my chances.


0.05's are actually thinner than the mat material threads or near enough, you have to be careful because the texture is going to throw the neat lines your trying to draw off.

next time we move from the basics to how being forced to take the path untraveled helped with the next mat. No more horses for now, no next time its all about coloring frogs.

Until then, I wonder how all these images affect google hits.


11 April 2016

Winged Kuriboh LVL10 Custom Playmat


 It's rare that someone comes to me knowing exactly what they want, today's mat is one of those rare cases.  Text this week is going to focus on expanding on ideas covered in the images.

... 

(Conversation shortened and dramatized for added drama)

'I want that one.'

They were looking up at where the Majora's Mask Mat hung from the ceiling but that's not exactly what they meant. 

'That design, but with Winged Kariboh LVL10 on this side.' They waved in the general direction of Link and the tree I waited, it seemed best to let them finish.

'Then over here Winged Kuriboh's going into lighting and Kuribandit's coming out.' They looked up at me expectantly I had to ask for more detail. This wasn't your typical briefing.

I managed to get a more detailed description. They liked the design of the Majora mat so it seemed only natural to them that they should be able to get the same design but with other characters. Well I wasn't going to say no to a challenge even if it wasn't something I had ver though about doing before, the first step would be to look at the characters I had to work with and see how they matched up with elements of the Majora mat.


The main question was how big to make LVL10. The size I settled on flips the weigh of the image keeping the underlying design but mixing things up so it's not just a carbon copy and also means that there's going to be a guaranteed level of detail even if we do loose one wing off the page. 

Another question is how small can I make the other characters Ive got to tray and get eyes on all these puffballs.

With the initial sketch sorted its onto digital colouring, something I've been doing more of lately since it clears up things like where the light source is before I get started on the mat propper.


Like last times My Little Pony Mat this mat sees me trying to implement things we all know at an instinctive level but that can be hard translate into art without someone actually explaining it to you. Here I wanted to make sure the sea faded into the distance. It's funny how the sea ended up being a very similar colour to the hill in the Majora mat, I hadn't meant to make that connection it was just the way things developed.

With the colour sketch sorted it'd a skip ahead to the final mat.


If you look back at the Blue Eyes Ultamate Kariboh Mat and compare to this it's very obvious how far I've come in terms of both coloring and drawing small characters. Turns out that hair is one of the easiest things to get right this way. Even more helpfully it works just as well at small scales as large so you can get a lot of detail in without relying on outlining the image.

The tree got transplanted to the other side of the mat. it was apparently an important element to keep and while it would have looked odd growing out of the water it serves quite well at joining the top and the bottom of the image together on the left side. I wouldn't have kept it but again they were very clear on what they wanted and I do like the way it ended up

An interesting question is: Had I not had such specific instructions how different would the design have been? It's possible I would have done something that was more of a callback to the Blue Eyes Mat. There were also a number of early sketches that focused on a more aggressive pose for LVL10, we could have seen something more flight orientated.

Next time I look at something a bit rare, until then remember new designs can come out of existing ideas.





29 January 2016

Vaporeon Friendship is Magic Custom Playmat: A Look at Depth of Feild



Today I'm going to look at the Vaporeon Friendship is Magic Playmat and talk a bit about something I seem to have managed to avoid having to use on most of mat mats, depth of field.

Field zero:

The mat came out of nowhere and initially I was slightly sceptical, what was I going to do with a set of instructions like these?

Main focus Vaporeon – Ok fair enough, I can do Pokemon mats.. Vaporeon
My Little Pony characters – Um, not where I was expecting this to go but ok.
Rainbows – I don’t think the weather conditions have ever been a requirement before.
Unicorns - ???
Pink, lots of it – I'm sensing a pattern here.
Its a present for someone under 10 – That explains a lot, ok so if it wasn’t obvious from the fact its a Pokemon mat lets keep things family friendly.

In my head I was drawing a blank, Vaporeon was there smiling at me but what were the ponies doing and how do you fit a load of rainbows in?

Rainbows, rainbows... well I can't just have them appearing for no reason so how do they appear in real life? Rain obviously, and waterfalls, well Vaporeon is a water type so... hot springs episode?

Ok lets do this.

Field one: 


We will start things off just after drawing the final design onto the mat. In terms of the colour scheme I'm initially thinking pastels so lets start lightly shading the areas that are definitely going to be in shadow.

I've been doing much research lastly and one of the things I noticed was that I seem to have gotten away with not having to do much in the way of depth in my mats, especially the older ones or those with patterned backgrounds. While it wasn’t one of their requirements I have added:

Attempt to create a sense of depth.

To the list of project requirements. I'm going to do about that in two major ways the first comes at the design stage and explains the pink grid over this image.

The first thing we need to work out is were the horizon is, for the sake of simplicity lets say its the red horizontal line at the center of the picture but it could be at any height, if it was one of the lower red lines the it would seem like we were looking down at the scene conversely the higher the horizon the more it will seem like we are looking up. I would say the real horizon in the image is about where the shortest line just above the central one is we are almost looking straight on but not quite.

Next you want to find the vanishing point. It will be somewhere on the horizon the point in the image where all the diagonal lines converge. In this example its dead center but the actual images vanishing point is up slightly and to the left.

With those two things figured out you go about filling the scene, if you want an object to be closer to the observer make it big say Vaporeon herself since she is the main subject. Need to make it look like something is distant make a bunch of them getting progressively smaller as they get nearer the vanishing point, there are three sizes of tree in this image the large foreground blue ones the medium mid-ground orange ones and all the tiny ones in the background. This is how we trick the brain into thinking the objects in the image exist at different distances when really its all just a bunch of lines.

Field Two:


It's not just scale the brain uses to work out distance it also relies on the intensity of the colours.

What would you say was closest to us in this image? The tree on the left and flowers on the right most likely. On the other hand the brain expects the stuff in the distance to be lighter more washed out or hazy.

Which is somewhat convenient for game developers when you think about it, imagine if they couldn’t get away with lowering the level of detail and texture quality as the distance from the player increased.

If your eyes are really good you might even notice that I'm halfway through colouring the image and have already drawn in everyones eyes. If I'm going to colour the image like this example though the pastel idea is somewhat out the window, but then I don’t really like leaving white space anyway.

Field Three:


Initially the blue trees all had quite stark white highlights but I'm gradually replacing them with light blues since the the closest objects should have the highest amount of colour in them anyway.

The trees aren’t just the foreground they also serve as a boarder one I have extended across the top of the image using a darker sky colour. The end goal being to give the impression of a tunnel or the sense your being draw inwards, we don’t want the eye escaping

Unconvinced by the blue of the sky it;s likely the next thing to be axed, well we do need more pink in the image after all. I've even managed to sneak a unicorn in, which may be surplus to requirements with two of the pony’s covering that base

The only thing that could sink this depth experiment at this point is twilight, she was fine in the sketch but no with the lake fully defined if I draw the water up to her chin its going to look like she’s at the same distance as the trees behind her, if I don’t I have to find something to so with her arms.

Finally for this section this may be a post about depth but that doesn’t mean there aren't spirals in this image, at least two major ones but I'll leave you to find them for yourselves.

Field Four:


Making the sky more dynamic had the added benefit of letting the mountains be slightly darker. Which in turn meant the waterfalls had to be filled in more, to be honest I think its better as it lets the white water around the rocks pop more, after that naturally the rainbows have to get brighter and one thing leads to another and you have a cascade of colour intensity upgrades radiating out across the image.

This has shrunk the space slightly, since the back of the image now seems smaller to us but I'll trade that for more detail and a more vibrant image since we didn’t lose the sense of depth,

The Twilight conundrum in the end was an easy fix I just added a rubber ring. Ok she might have a bit of an issue getting it off but it gives her something to be doing with her pose that the initial sketch didn’t have.

The finishing touch was to make sure Vaporeon didn’t end up looking evil, a concern that had raised its head after revealing the initial sketch. All early evee's have this issue its to do with the fact they don’t have whites of the eye. To avoid the issue I’ve increased the size of the eyes to give a sense of youth and also tried to blend in purples and greens to give them more depth. To really make sure I added massive highlights and flowers, perhaps all the pink was getting to me.

So I think thats about it for today, theres more to talk about but best to keep them for other posts, I think I met the goals I set out for this project, I definitely learner a lot along the way so hopefully going forward you will see more focus on depth.

Next time lightning strikes.

Until then it's more of a mauve.